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Technical Designer
Technical Designer
Technical Designer
Technical Designer
Technical Designer
Technical Designer
Technical Designer
Technical Designer
Call of Duty
Working at Treyarch gave me the privilege of working on the Call of Duty franchise, where I used proprietary tools to optimize user-facing mechanics across several game modes.
Platform
Role
Engine
Technical Designer
COD Engine
PC
Xbox PlayStation

XP Interactions
One of my main responsibilities at Treyarch was to create, modify, and optimize scripting logic for a myriad of XP interactions (e.g. capturing an objective). I accomplished this using AAA programming practices within the proprietary COD Engine
Vehicle Optimizations
Working on the Tech Design team also exposed me to Call of Duty's large suite of vehicles across game modes, including Warzone and Endgame. I was tasked with tuning said vehicles to better support the goals of the design team, as well as fixing multiple bugs to improve vehicle interactions for players.
A montage of some of the XP Interactions I worked on
Entry/Exit Optimization on the Patrol Gun Boat. Players can enter and exit turrets without needing to cycle through seats
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